Uses the Translator class's LoadPOFile(). Same parameters.Īdds a custom recipe tab to the crafting UI. This Article shows the avaliable console commands for Dont Starve Together. Also defines a character's gender and which animations can be cycled through in the character select screen.Īdds a crafting recipe to the recipe table.Äeprecated, use AddRecipe instead. Dont Starve Together Console Commands list. Also defines if a food can be cooked or dried.Īdds modded character to character list. Note: brains are found in /scripts/brains/.Īdds ingredient tags for crockpot usage. C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together\mods directory. To do so manually delete ALL: workshop- directories from your.Go into your 'Don't Starve Together' file/folder and manually delete ALL mods. Turn off auto-subscribe if you have it on. Just run PC:Count () in the remote console to show a fresh count of the items in the current shard. The Following Functions are available only in a, not in a:Īdds/Modifies a brain after it's been initialized. How to fix it: -Unsubscribe to all mods on their Steam Workshop page. Description Prefab Counter Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing. Only works with Backpacks and Items that can be stored in the inventory. Give Item cgive('prefab',amount) Spawns amount of selected 'prefab' in your inventory. The following functions are available in both a and a. Spawn prefab cspawn('prefab',amount) Improved DebugSpawn('prefab'), spawns amount of selected 'prefab' under the mouse cursor. They are defined in a, in the InsertPostInitFunctions() function. If you dont get a full list try this command, it will print the player list to the chat. Most commonly used functions will be found here. âfor k, v in pairs(SPECIAL_EVENTS) do if v ~= SPECIAL_EVENTS.NONE then local tech = TECH if tech ~= nil then tech.These are many functions made available through the modding API.There's a few added as variables in a, a, a and a that aren't as trivial as the others (either referencing large external files I don't want to read or global variables I can't find) and they just aren't. Rollsback to last (1) save or second-last (2) save and so on.Äoesn't work if world configuration events set to "auto" Edit: here's a reference list of nearly all tags currently in the game as of July 2021. Meteor will strike under your mouse cursor âTheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition()).Lightning will strike under your mouse cursor âTheWorld:PushEvent("ms_forceprecipitation", false).âTheWorld:PushEvent("ms_forceprecipitation").TheWorld:PushEvent("ms_setseason", "winter").START SEASONS: Summer/ Autumn/ Winter/ Spring Core Keeper 24 CS:GO 14 DayZ 14 Dont Starve Together 13 Euro Truck Simulator 2 (ETS2. All tables on this page are sortable by name. The original Valheim console commands and prefab list guide. To use them, open the console with tilde (See console) and enter DebugSpawn('spawncode'). If the item cannot be kept in inventory (example: backpacks), it will drop to the ground Prefabs, or pre-fabricated, are objects in the game. GetPlayer().components.health:SetMaxHunger(5000).GetPlayer().components.health:SetMaxSanity(5000).GetPlayer().components.health:SetMaxHealth(5000).Use fractional numbers (example: 0.90 = 90% AllPlayers:PushEvent('respawnfromghost')Äefault speed is "1" so if multiplier = 2 then you will walk twice as fast.for k,v in pairs(AllPlayers) do c_move(v) end.(example: first player to enter the server is player 1) You cannot write a semicolon in the console. Was added in the update A Little Rain Must Fall. When you open the console, the game time 'freezes'. You can open the console by pressing the tilde '' (E buttons) on the keyboard. Your friend will transport to position under your mouse cursor Console is a game interface element designed for entering game commands. for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end.GetPlayer().components.builder:GiveAllRecipes().It almost seems like the game can't find the character's prefab file, but I have no idea what's going on for sure. for k,v in pairs(AllPlayers) do c_supergodmode(v) endįor individual players in server, number correspond with player number(example: first player to enter the server is player 1) The sound files have not been regenerated yet, so that code still has the old references.IMPORTANT!! These commands apply to clients/ non-host players but the host has to be the one to enter the console command SUPERGODMODE
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